The Wreck

Those unable or unwilling to use the Wyrmgates to travel from the inner system to the outer one must take their chances navigating through the Wreck: an asteroid field made up of parts from a planet that was either destroyed or never quite came together. While the asteroids are themselves a danger, many other things within the Wreck threaten unwary travelers. Brigands lurk there, swarming honorable knights
who answer a “distress call.” Emergent raiders use the Wreck as a base for their incessant raiding of the inner planets and the moons of Jupiter.

The Wreck serves as the home for the Edge Knights, poor souls who get their name from living life on the edge of oblivion. Many are exiles from Jovian houses destroyed in the never-ending internecine wars of the Petty Titans, or arena knights unable to make it to the outer system; a small few are hostage knights whose captors tired of waiting for a ransom. Scraping by with unreliable armour and minimal supplies, most make their way as mercenaries or retainers for hire, doing whatever brute job they can find that requires someone with armour. Some cling to a shred of chivalry, while most fall victim to desperation, doing whatever it takes to get by without regard to honor.

Some of the king’s knights believe in the legend of a noble band of Edge Knights who protect those who find themselves in the Wreck: attacking the Emergent, aiding vessels in distress, or robbing the Petty Titans to buy lifesaving water for those in need. If this legend is true, Arthur might find more allies for his quest; if not, the king could end up wasting valuable time and armour chasing after ghosts.

The Wreck

The Dragon Knights of Io edgey edgey